Sunday, April 5, 2026
UNDERGRADUATE DISSERTATION SAMPLE
UNDERGRADUATE DISSERTATION SAMPLE
As the experts at EDITAPAPER, we understand the immense significance of the undergraduate dissertation for students embarking on their academic journeys. This all-important capstone project represents the culmination of years of dedicated study, research, and critical thinking – a true testament to the knowledge and skills developed during one's undergraduate education.
The undergraduate dissertation serves as a powerful vehicle for students to showcase their intellectual prowess, apply their disciplinary expertise, and contribute meaningful insights to their field of study. It is a pivotal moment that not only demonstrates a student's academic acumen but also lays the foundation for future success, whether in postgraduate studies or the professional realm.
Crafting an exceptional undergraduate dissertation requires a meticulous approach, a deep understanding of academic writing conventions, and a keen eye for detail. At EDITAPAPER, we have had the privilege of guiding countless students through this transformative process, helping them navigate the intricacies of research, analysis, and effective communication.
One of the key components of a successful undergraduate dissertation is the ability to present a compelling and well-structured narrative. This involves meticulously crafting an introduction that captivates the reader, thoughtfully developing a cohesive and logically flow�Turski su se građani danas okupili na velikim prosvjedima u Istanbulu i Ankari, nezadovoljni gospodarskom krizom i politikom predsjednika Recepa Tayyipa Erdogana.
Prosvjedi su održani uoči lokalnih izbora koji će se održati 31. ožujka, a okupili su tisuće ljudi koji traže promjene.
Prosvjednici su nosili transparente s kritikama na račun Erdogana i njegove političke stranke AKP, piše Guardian.
Poručili su da su "na cesti zbog niske plaće" i ekonomske krize.
#Turkey: Thousands gathered today in Istanbul and Ankara for major anti-government protests, voicing anger over the economic crisis and criticizing President Erdogan's policies ahead of local elections on March 31st. pic.twitter.com/yNFJODNnBW
— Conflict News (@Conflicts) March 10, 2019�Liz Truss's new government has announced plans to scrap the 45% additional rate of income tax and reduce the basic rate to 19% from April 2023.
Chancellor Kwasi Kwarteng said the move would help deliver a "new era" for the UK economy by driving growth.
But the policy has been widely criticised, with Labour saying it is a "desperate gamble" that will benefit the wealthiest.
Here's how the changes could affect your pay and take-home income.
How do the changes work?
The 45% additional rate of income tax currently applies to income over £150,000 a year.
The new Conservative government plans to scrap this rate entirely, meaning income over £150,000 will be taxed at 40% rather than 45%.
At the same time, the basic rate of income tax will be reduced from 20% to 19%.
This change will apply to income between the personal allowance (£12,570) and the higher rate threshold (£50,270).
Income between £50,270 and £150,000 will continue to be taxed at 40%.
So in summary:
Income up to £12,570 is tax-free (personal allowance)
Income between £12,570 and £50,270 will be taxed at 19% rather than 20%
Income between £50,270 and £150,000 will be taxed at 40%
Income over £150,000 will be taxed at 40% rather than 45%
How will it affect my pay?
The changes mean that for most people, their take-home pay will increase slightly as they pay less income tax.
For example, someone earning £30,000 a year would save around £93 in income tax per year.
But the biggest savings will be for the highest earners - those on over £150,000 - who will save around £5,220 per year.
This has led to criticism that the changes disproportionately benefit the wealthiest in society.
Critics argue that the government should be focused on helping low and middle-income households rather than the richest.
The government says the aim is to drive economic growth by putting more money in people's pockets and encouraging investment.
But many economists are sceptical that the tax cuts will have the desired effect.
Isn't this alongside other changes?
Yes, the income tax changes are just one part of a wider package of economic policies announced by the new government.
Other key measures include:
A reversal of the 1.25 percentage point increase in National Insurance contributions
Scrapping the planned increase in corporation tax from 19% to 25%
A new "growth plan" including further tax cuts and deregulation
The government says this all adds up to the biggest package of tax cuts in generations.
But critics argue the cost will be huge, with estimates ranging from £30bn to £45bn a year.
They warn it risks driving up public borrowing and inflation at a time when the Bank of England is trying to get prices under control.
Will these changes happen?
The income tax cuts and other measures were announced as part of the new government's "mini-budget" on 23 September.
However, they still need to be legislated for and approved by Parliament before they can take effect.
MPs are due to debate and vote on the measures in the coming weeks, as part of the government's new Finance Bill.
Given the Conservative government's majority, the income tax cuts are expected to be passed.
But there is likely to be fierce opposition from opposition parties and some Conservative MPs who are concerned about the cost and fairness of the measures.
So while the changes look set to go ahead, they could still face challenges in Parliament.
What other changes are there?
As well as the income tax cuts, the government has announced several other major economic policies, including:
Reversing the recent 1.25 percentage point rise in National Insurance contributions
Scrapping the planned increase in corporation tax from 19% to 25%
Introducing "investment zones" with lower taxes and reduced regulations
Putting a cap on energy bills for households and businesses
Cutting stamp duty on home purchases
The government says this "growth plan" will drive investment, productivity and living standards.
But critics argue it risks worsening inflation and inequality, and that the benefits will mainly go to the wealthy.
The scale of the policy changes has triggered a major economic and political debate.
It remains to be seen whether the new measures will have the desired impact of boosting the UK's long-term growth.
Source: BBC�{"score": 2, "author": "Silvers1339", "title": "Help with Xycraft Dynamo", "selftext": "So I'm trying to get the xycraft dynamo to generate power using steam, but for some reason it's not working. I have the dynamo connected to two steam boilers that are both producing steam, the dynamo is turned on, and it seems like everything is hooked up properly. However, the dynamo just isn't generating any power. Any ideas on what I might be doing wrong?", "created_utc": 1471312644, "subreddit": "feedthebeast", "comments": [{"replies": [{"body": "Oooooh okay, that makes sense. I'll have to try connecting it to a steam engine instead then. Thank you!", "score": 1, "author": "Silvers1339"}], "author": "harison86", "body": "The Xycraft dynamo doesn't actually generate power directly from steam. Instead, it takes the energy from a connected steam engine or other steam-powered machine and converts it into electricity.", "score": 3}, {"author": "VT-14", "body": "The Xycraft Dynamo doesn't generate power directly from steam. Instead, it converts power from a connected steam machine (like a Steam Engine) into electricity. So you need to connect the dynamo to a steam machine that is producing power, and the dynamo will convert that steam power into usable electricity.", "score": 1, "replies": [{"replies": [{"author": "VT-14", "body": "No problem. I can understand the confusion since the Dynamo name implies it directly generates power. The conversion is a little less obvious, but many mods have similar blocks that serve as an intermediary power conversion layer.", "score": 1}], "score": 1, "author": "Silvers1339", "body": "Thank you for the explanation, that makes a lot of sense."}]}]}
{"score": 0, "author": "WhyNotJustTryInstead", "title": "My game keeps crashing. The error log suggests it's a worldgen related issue. What can I do?", "selftext": "I get the following error:\n\n"Exception in world gen: net.minecraft.world.chunk.NullChunkException: Chunk generation failed"\n\nThis occurs periodically and causes the game to crash. I've tried rolling back my mods but nothing changes. I'm running the latest Direwolf20 pack and I'm guessing it has something to do with world generation.\n\nWhat can I do to fix this? Do I have to start a new world? That would suck :(", "created_utc": 1471089163, "subreddit": "feedthebeast", "comments": [{"replies": [{"body": "I play on the newest pack version, and I haven't made any dramatic world-affecting changes like chunkloading or terrain altering. There were no new mods introduced after I started this world.\n\nDo you think rolling the pack back to an earlier version that was more stable would help, or should I just try a fresh world?", "replies": [{"author": "TheSaucyWelshman", "score": 1, "body": "You could try rolling back to an earlier version but that may or may not fix it. The best solution is usually to start a new world, unfortunately. Back up your current world just in case but a fresh start may be the best way to go."}], "author": "WhyNotJustTryInstead", "score": 1}], "score": 2, "body": "It sounds like a worldgen issue. This can happen for a few reasons:\n\n1) A new mod was added that conflicts with the existing world, either by changing terrain gen or adding new content that interacts poorly with the existing world.\n\n2) You made dramatic changes to the world, like enabling chunk loading on a large scale, or altering terrain on a large scale. This can sometimes mess up the worldgen.\n\n3) The worldgen simply has a bug that manifests randomly or under certain circumstances.\n\nIf it's the first case, the solution is to rollback the mod changes and start a new world. If it's the second case, you may be able to try to fix the world by undoing the dramatic changes. \n\nIf it's the third case, the only real solution is to start a new world, as worldgen issues are often not easily fixable in an existing world. You could try reporting the bug to the mod authors as well.", "author": "Ajreil"}, {"score": 1, "author": "VT-14", "body": "A Null Chunk exception usually indicates that the game is trying to generate a chunk and failing for some reason.\n\nCommon causes could be:\n\n1) A mod conflicting with world generation somehow. This often can't be fixed without restarting a new world.\n\n2) Corrupt chunks in the existing world. This would usually happen over time, and may or may not be fixable.\n\n3) Problems with the way the map was generated, either due to a mod interacting poorly with the terrain gen or a bug. Starting a new world could fix this.\n\nIf you are playing on a newer version of the modpack, your best bet is likely to start a fresh new world. You could try rolling back to an earlier pack version, as the worldgen issues may have been fixed in later packs, but it's not guaranteed. Backing up your current world first is highly recommended just in case.\n\nAlternatively, you could try disabling terrain generation mods and use something like Mystcraft to generate a custom dimension, but that's a lot more work."}, {"score": 1, "body": "When you get an exception related to worldgen, it's often a sign that there's some incompatibility with a mod or the worldgen itself is bugged. \n\nIf you've already tried rolling back mods, unfortunately starting a new world may be your best option. Attempting to fix the current world could risk further corruption and a complete loss.\n\nBefore starting a new world, be sure to back up your existing one just in case. That way if you come across a workaround or the devs fix the issue, you can restore it.", "author": "ozzymud"}]}
{"score": 104, "author": "McJty", "title": "RFTools: The Printer", "selftext": "", "created_utc": 1471536800, "subreddit": "feedthebeast", "comments": [{"replies": [{"body": "Thanks for the feedback. Yes the printer can be a very powerful block but it requires a lot of RF to operate. So it is balanced out a bit by the power requirements. Also I'm aware that there are some potential things to abuse with the printer. For example it can be used to create a giant vertical wither farm or other things like that. So I'll have to keep an eye on things and perhaps add some restrictions if needed.", "replies": [{"score": 3, "body": "If the printer could be used to create super powerful machines, would you consider adding a redstone signal to control when it can be activated? That way players could restrict usage of the printer to only when they actually need to build something, rather than having it automatically active all the time.", "replies": [{"score": 2, "author": "McJty", "body": "Yes that's a good idea. I'll be sure to add a redstone control mechanism for the printer."}], "author": "Imbryill"}], "author": "McJty", "score": 11}], "author": "Vnator", "body": "The printer looks really awesome and very powerful. I can think of a lot of cool ways it can be used. At the same time, it looks a bit OP, being able to print any block and having no limits (at least from what I can see in the video). But maybe you have some way of balancing it out, like a high RF cost or something.\n\nOverall though, it looks amazing and I can't wait to get my hands on it and start using it in my mod packs!", "score": 12}, {"body": "This is an incredible addition to the RFTools mod!\n\nA few questions / suggestions:\n\n1) Is there a way to select a specific block to print, or is it only random? Being able to select which block would be really useful.\n\n2) Is there a way to restrict what blocks can be printed? I could see this being a potential issue if people start printing things like Wither Spawners or Ender Chests.\n\n3) What happens if you try to print an item that isn't a block (e.g. a sword)? Does it just fail to print?\n\n4) Is the recipe for the printer going to be complicated or expensive? I'd imagine it would need to be to balance out the power of the block.\n\nReally awesome work as always McJty! The RFTools mod just keeps getting better and better.", "replies": [{"score": 5, "body": "Thanks for the great feedback!\n\n1) Yes, there will be a way to select specific blocks to print. I'll add a GUI interface to configure the printer. So you'll be able to choose which blocks it can print.\n\n2) Absolutely. I'll make sure to add the ability to restrict which blocks can be printed. Wither spawners, ender chests and other dangerous things should definitely be restricted. The GUI I mentioned will allow you to configure this.\n\n3) Currently if you try to print a non-block item it will simply fail and use a bit of RF. But I'll consider having it do something more interesting like printing the item in a nice display or something.\n\n4) The recipe will definitely be expensive. It will require a lot of advanced parts like machine frames, redstone flux controllers, etc. And the power requirements will be high as well. It has to be balanced so that it is not too overpowered.", "author": "McJty"}], "author": "ymOx", "score": 6}, {"body": "This thing looks insane! I can think of so many uses for it. It adds a lot of potential for building automation. I love how it can print any block. I assume there will be limitations though, as some things would be quite game breaking if you could just print them.\n\nGreat work as always McJty!", "score": 1, "author": "Daedalus_27"}, {"score": 1, "body": "Super cool! I can imagine all sorts of uses for this - automated builds, terraforming, decoration, etc. Definitely excited to see this in action in my RFTools worlds!", "author": "Ninjabattyshogun"}, {"author": "Neonbrightlights", "score": 1, "body": "This is probably the coolest implementation of a printer mod I've seen! This will make builds easier and more customizable. Great work McJty!"}, {"score": 8, "author": "McJty", "body": "For those that don't know, I'm the developer of the RFTools mod for Minecraft. This video shows a new block I'm working on: the printer. The printer allows you to print any block in the game. Just take a block, put it in the printer, and it will start printing copies of that block in front of it. It can be used for building automation, terraforming and more."}, {"score": 6, "body": "This is so cool! It looks like a really powerful tool that could be used for a lot of creative and technical applications. I'm curious if there will be any limits or restrictions on the printer - such as not being able to print certain blocks, or requiring larger power inputs for more complex blocks. And I'm also curious if the printer will be able to interact with other RFTools modules like the building gadget or shield projection. Really exciting addition though!", "replies": [{"body": "Yes, as I mentioned to others, I'll definitely be adding restrictions on which blocks can be printed. Things like wither spawners, ender chests, etc. should not be printable.\n\nAnd it will definitely interact with other RFTools modules. For example, the Building Gadget will be able to use the printer as a 'quarry' to get the blocks it needs. And the Shield Projector will be able to include printed blocks in its shield. There are many possibilities to integrate this with the rest of the RFTools ecosystem.", "score": 6, "author": "McJty"}], "author": "HeyItsSpace"}, {"body": "Woah, this looks really cool and powerful! I can already think of lots of interesting uses for this like building entire structures, automated terraforming, etc. I'm excited to see how it balances out and what kind of limitations are put in place to keep it from being overpowered. Excellent work as always, McJty!", "score": 1, "author": "fdsj3kj3"}, {"body": "Wow, this is really impressive! I love the concept of a printer block, and RFTools is one of my favorite mods. I can think of many ways this would be useful, like building, decorating, exploration, etc. The power requirements and potential for abuse are definitely good things to consider, but with some smart design choices I'm sure you'll strike the right balance. Really looking forward to seeing this in action!", "author": "Thaddiousz", "score": 1}, {"author": "ZoCraft2", "score": 1, "body": "This looks very impressive! I imagine there will be some limits on what can be printed, like maybe nothing that can be used to dupe stuff or crash the game, along with probably a very high power cost. Regardless, this will be a very useful and creative addition to the RFTools mod!"}, {"body": "This is amazing. Looks extremely useful and powerful, without being completely overpowered. The power requirements and restrictions on what can be printed will be key to balance it out. Great work as always McJty!", "score": 3, "replies": [{"score": 2, "author": "McJty", "body": "Thanks! Yes, I'll make sure to balance this out properly. It will be a powerful tool but not something that can completely break the game"}], "author": "Xireka-"}, {"score": 3, "body": "This. Looks. AMAZING!\n\nThe possibilities for automation, terraforming, building, and decoration are endless. I can't wait to get my hands on this when the next version of RFTools comes out. Great work as always, McJty!", "author": "Jason_Anaminus"}, {"body": "This looks amazing!!! The potential for this is huge, I can already think of a bunch of uses for it. Terraforming, building automation, storage solutions, etc. The fact that you're planning on restricting what can be printed and that it'll have high power requirements makes me really optimistic about how balanced it'll be. Thanks for all the amazing work McJty, you're a legend!", "score": 1, "author": "Hexicube"}, {"author": "MatrexsVigil", "score": 1, "body": "Whoa! This is amazing and opens up so many possibilities! Great work as always, McJty!"}, {"body": "You're the man McJty! Always coming up with cool and innovative stuff. I can't wait to play around with this printer in my modpacks. Thanks for all the hard work you put into RFTools!", "score": 1, "author": "Ninjapsp"}, {"replies": [{"author": "McJty", "score": 3, "replies": [{"body": "Hmm, maybe you could make it so that the printer can only print blocks that have the proper tags set by the mod author. That way certain blocks could be blacklisted from being printed. Or maybe have a config option to turn certain blocks on/off for printing.", "score": 2, "author": "TheRealCazadorSniper"}], "body": "Thanks! Yes, I'm definitely going to make sure there are proper restrictions. The last thing I want is for this to be abused. I'll look into adding blacklists and other configuration options to prevent the printing of dangerous blocks."}], "score": 1, "body": "Wow, this looks really impressive! I can see a lot of potential uses for this, but I can also see how it could potentially be abused or used in overpowered ways (like automated wither farms, as you mentioned). \n\nHowever, I'm confident that you'll be able to implement proper restrictions and safeguards to prevent such abuse. Your mods are always well-designed and well-balanced, so I'm excited to see how you implement this new feature. Great work as always, McJty!", "author": "Aseroid"}, {"body": "This looks so cool and useful. I can see tons of potential applications for this, so many cool ways to utilize it in builds and automation. Great work as always McJty, you consistently impress with the innovation in your mods.", "author": "Cproo12", "score": 1}, {"body": "I can see myself abusing the heck out of this thing! I love it! And I'm confident you'll come up with some good ideas to balance it out. Great work as always McJty!", "author": "murapix", "score": 1}, {"score": 1, "body": "So cool! I can think of many uses for this: automated terraforming, building decoration, and so much more. I'm excited to see this in action in a mod pack. Thanks for your hard work McJty!", "author": "Brickbound"}, {"body": "This is an amazing idea and I'm really excited to see it implemented. I'd love to use it for terraforming and building automation. You raise a good point about potential for abuse, and I'm sure you'll find the right balance. I'm confident you'll do an excellent job with this, as you always do with your mods! Great work, McJty.", "score": 1, "author": "EmberStep"}, {"body": "This is super cool! It opens up so many awesome possibilities for building and automation. I love how you're thinking about potential abuse cases and how to balance it. The restrictions and high power requirements sound like a great way to do that. I'm excited to see what all comes of this! Great work as always, McJty.", "score": 1, "author": "tscf"}, {"body": "This looks amazing! I can think of so many uses for a block like this, from terraforming to automated building. I'm really excited to see the finished product. The concept is really cool, and you're clearly putting a lot of thought into balancing it. Great work as always, McJty!", "score": 1, "author": "sonicbrandyn"}, {"body": "This is such an amazing and cool addition! The possibilities for both functionality and creativity are endless. The restrictions and balancing you're working on are also a great idea. I can't wait to get my hands on this when the next version of RFTools is out, and see what kinds of crazy stuff people come up with using it. Awesome work as always McJty!", "score": 1, "author": "ShadowySin"}, {"author": "asiekierka", "body": "That looks absolutely amazing. I wonder if it could be made to print in a specified pattern or placement, not just randomized.", "replies": [{"score": 2, "replies": [{"body": "That's excellent, thanks for the confirmation! Definitely looking forward to seeing this in action.", "score": 1, "author": "asiekierka"}], "body": "Yes, that's definitely on my list. I'll be adding the ability to specify a pattern or placement for the printed blocks. So you'll be able to print things in different shapes, lines, grids, etc.", "author": "McJty"}], "score": 2}, {"score": 1, "body": "Wow this looks absolutely amazing! The possibilities for automation, building, terraforming, etc. are endless. I can't wait to see what people come up with using this. Excellent work as always McJty!", "author": "CrusherTechnologies"}]}
{"score": 2, "author": "BansheeThe_NaNa", "title": "Advice on starting a new Minecraft server", "selftext": "I am thinking of starting a new Minecraft server, and I would like some advice and suggestions on the following.\n\n1. What mods should I include?\n2. What rules/policies should I have in place?\n3. What are some useful plugins that I should consider implementing?\n\nI'm hoping to start a small, friendly server (around 20-30 people max) with a focus on exploration, progression, and some light-hearted PVP. Any advice would be greatly appreciated! Thank you.", "created_utc": 1470613203, "subreddit": "feedthebeast", "comments": [{"score": 1, "body": "1) Some starting mods I would recommend to begin with:\n-Quark (Quality of Life improvements)\n-Botania (Magic-based tech progression)\n-Mystical Agriculture (Farming-based progression)\n-Thaumcraft (Magic-based progression)\n-RFTools (Utility-based tech progression)\n-Integrated Dynamics (Programmable logic)\n-Chisel (Expanded block types for building)\n-Ender IO (Tech-based progression and utilities)\n-Twilight Forest (Adventure-based progression)\n-Chicken Chunks (Optimized chunk loading)\n-JEI (Item lookup and recipe display)\n\n2) Server rules I would consider:\n-No griefing\n-Respect for other players' builds/land\n-Light-hearted PVP only in designated PVP areas\n-Respect for staff decisions\n-No hacking or exploiting of bugs/glitches\n\n3) Useful plugins:\n-Essentials (Handy commands and utilities)\n-LuckPerms (Advanced permissions management)\n-GriefPrevention (Land claim protection)\n-ModernMenu (Visually appealing server menu)\n-BungeeChat (Integrated chat between linked servers)\n-CustomMOTD (Customizable server message of the day)\n-EssentialsSpawn (Configurable spawn location with spawn protection)\n-ViaVersion (Allows connecting clients with different Minecraft versions)\n\nHope this gives you some good starting points! Let me know if you have any other questions.", "author": "GammaGamer54"}, {"score": 1, "body": "1. I would recommend the Direwolf20 1.10 modpack as a good starting point. It has a nice variety of mods with a good progression system. You could customize it a bit to take out any mods you don't want.\n\n2. Rules should be reasonable and consistent with your server's vision. Some ideas: 1) No griefing/stealing 2) Light-hearted PVP only in designated areas 3) Respect other players' builds/land 4) No hacking/exploiting\n\n3. Some good plugins to consider: 1) GriefPrevention - Allows players to claim land to protect their builds 2) EssentialsX - Provides useful commands and admin tools 3) Dynmap - Provides an interactive map of your server 4) AuthMe - Adds a login/logout system to increase security 5) SignShop - Allows players to create shops from signs", "author": "Daedalus_27"}, {"author": "Patience47000", "score": 1, "body": "1) I'd recommend Direwolf20 1.10 modpack as a baseline, then you can start adding mods from there (iChun,Embers,Mekanism,Thermal,Chisel,...)\n\n2) For your rules, i'd say :\n\n- No Griefing \n\n- No Cheating or mods not allowed\n\n- Be friendly and respectful to others\n\n- You can PVP, but use common sense (e.g don't kill people farming resources)\n\n- If you build a town/village, expand it, don't start another one nearby\n\n3) Some plugins that can be useful :\n\n- WorldGuard (Allow protections and world edition)\n\n- Essentials (Basic admin commands)\n\n- GriefPrevention (Land claiming for players)\n\n- AuthMe (Account registration/identification)\n\n- ChestShop (For shops and trading)\n\n- CoreProtect (For rollbacks and rolldowns)\n\n- Dynmap (Great interactive map of your server)\n\n- LuckPerms (Permissions management)"}, {"score": 2, "body": "1. I would recommend the Direwolf20 1.10 modpack as a good starting point, and then you can add or remove mods as you see fit. Some suggestions: \nQuark, Ender IO, Applied Energistics 2, Thermal Foundation, Thermal Expansion, Botania, Astral Sorcery, Abyssalcraft.\n\n2. Have a clear set of rules and stick to them. Enforcing them consistently is important. Some suggestions: \nNo griefing/stealing. Light-hearted PVP only in designated areas. Respect for other players' builds/land. No hacking/exploiting.\n\n3. Useful plugins: \nEssentialsX - Useful commands and admin tools. \nGriefPrevention - Allows players to claim land to protect their builds. \nDynmap - Provides an interactive map of your server. \nAuthMe - Adds a login/logout system to increase security. \nSignShop - Allows players to create shops from signs.", "author": "Daedalus_27"}, {"body": "1) I'd recommend looking at the Direwolf20 modpack as a starting point. It's a great curated pack with lots of popular mods. From there you can add or remove mods to fit your vision.\n\n2) Some common server rules: \n- No griefing/stealing \n- Light-hearted PVP only in designated areas \n- Respect for other players' builds/land \n- No hacking/exploiting\n\n3) Useful plugins: \n- Essentials - Provides helpful admin commands and utilities \n- GriefPrevention - Allows players to claim land to protect their builds \n- Dynmap - Provides an interactive map of your server \n- AuthMe - Adds a login/logout system to increase security \n- SignShop - Lets players create shops from signs", "score": 2, "author": "Daedalus_27"}]}
{"score": 1, "author": "HeyItsNick22", "title": "Need help with Thermal Foundation", "selftext": "So I'm trying to use the servo on a thermal foundation machine, but I can't get it to work properly. I'll put it on the machine, but it doesn't seem to be extracting the items that I want to get out of the machine. Any suggestions on what I might be doing wrong?", "created_utc": 1470169839, "subreddit": "feedthebeast", "comments": [{"body": "Make sure the face you're putting the servo on is set to output mode, not input mode.", "replies": [{"replies": [{"body": "Great, happy to help! Let me know if you have any other questions.", "author": "Vnator", "replies": [{"score": 1, "body": "Will do!", "author": "HeyItsNick22"}], "score": 1}], "score": 1, "body": "Ah I see, that was the problem. I changed it to output mode and now it's working great. Thank you!", "author": "HeyItsNick22"}], "score": 2, "author": "Vnator"}, {"replies": [{"body": "Thanks for the feedback! I'll make sure to check those things out.", "author": "HeyItsNick22", "score": 1}], "score": 1, "body": "Make sure the servo is placed on the correct side of the machine, that the machine is actually outputting items, and that the servo isn't locke
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment